AI Insights · Timothy · October 2022
Top 5 PVP Games on Android in New Zealand Q3 2022
Discover the performance trends of the top 5 PVP games on Android in New Zealand during Q3 2022, based on Sensor Tower data.
During the third quarter of 2022, the top 5 PVP games on Android in New Zealand showed varied trends in downloads, revenue, and active user metrics. Below, we delve into the performance of each game, using data from Sensor Tower.
Stumble Guys, published by Scopely, saw a notable increase in weekly revenue, peaking at approximately $2.6K in early September. Weekly downloads fluctuated, with a high of about 6.1K in early August and a low of roughly 2.5K by the end of September. Active users grew from around 13.7K at the end of June to a peak of 26.5K in early September, before slightly declining to 22.6K by the end of the quarter.
Roblox from Roblox Corporation maintained strong weekly revenue, peaking at about $41K in mid-September. Weekly downloads remained relatively stable, averaging around 2.9K. Active users saw a consistent increase, starting at about 189K at the end of June and reaching approximately 212K by the end of September.
Subway Surfers, developed by SYBO Games, experienced a decline in weekly revenue, starting at around $1.5K in late June and dropping to approximately $421 by the end of September. Weekly downloads also decreased, from about 3.4K to 1.7K over the quarter. Active users showed a downward trend from around 45.3K at the end of June to a low of 23.4K in early September, before rebounding to 32.3K by the end of the quarter.
Survivor.io by Habby, which was released in early August, saw its weekly revenue grow from about $1.8K in the launch week to roughly $3.8K by the end of September. Downloads were highest during the launch week, hitting about 6K, and then fluctuated, ending the quarter at approximately 2.8K. Active users also increased, from about 4.3K in the first week to a peak of 10.5K in mid-September, before settling at about 9.8K.
8 Ball Pool from Miniclip.com showed steady weekly revenue, averaging around $4.5K throughout the quarter. Weekly downloads remained stable, with a slight increase towards the end of the quarter, peaking at about 2.1K in mid-September. Active users saw a gradual rise from around 13.3K at the end of June to approximately 15.3K by mid-September, before slightly declining to about 14.5K by the end of the quarter.
These insights highlight the dynamic nature of the PVP gaming market in New Zealand. For a more detailed analysis, visit Sensor Tower.